If you’re in the San Francisco area sometime between March 25th and 29th, I’ll be giving a “Postmortem” on Myst at the Game Developers Conference (at the Moscone Center). And I guess this means I, now wiser and somewhat closer to death, will look back and talk about what might have made Myst so popular. I’m looking forward to it! Not death… just giving the presentation and maybe getting the chance to meet some developers whose work I admire! And I hope to meet you there if you’re able to make it!